Help Mario and his army of Mini Marios rescue Pauline again! Or create your own levels and share them with others.

Aug 15, 2015  Here are all the versions of the HURRY UP music featured in the series so far, enjoy! Spooky Attic I - Mario vs. Donkey Kong 2: March of the Minis Music Extended.

Thanks to the runaway success of Super Mini Mario World, Mario and Pauline have expanded their toy-filled theme park and invited everyone to the opening celebration. Everyone, that is, except Donkey Kong, who was too late to get in! Donkey Kong decides to crash the party and kidnaps Pauline along the way! Can Mario and his Mini Marios rescue Pauline from Donkey Kong’s clutches yet again? In addition, make sure to explore the Construction Zone, where you’ll find all the tools needed to make your own original levels. You can then share your masterpieces or download levels created by others via Nintendo Wi-Fi Connection and broadband Internet access, or via local wireless.

As of May 20, 2014, the Nintendo Wi-Fi Connection service for Nintendo DSi and Wii systems has been retired. Online features of this game are no longer available after this date but this game still provides an entertaining experience in offline mode. To learn more about this service change, please visit To learn more about this service change, please visit.

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•: October 7, 2009 Mode(s) Mario vs. Donkey Kong: Minis March Again!

( マリオVSドンキーコング ミニミニ再行進!, Mario tai Donkī Kongu Mini Mini sai Kōshin!) is a for the. Announced at the, it is the third game in the series. It was released via the download service in North America on June 8, 2009, in Europe and Australia on August 21, 2009 and in Japan on October 7, 2009. It is the first DSiWare game to feature a in which players can create custom-made levels and send them to players on other devices via a wireless Internet connection. A sequel, entitled, was released in 2010 on the. Contents • • • • • • Gameplay [ ] Minis March Again features puzzle-solving gameplay, which was made popular in the previous two games in the series. Just as in the game, Mario must lead his Mini-Mario toys to the end of the level.

Like with, players do not control but instead miniature wind-up versions of Mario,,, and —referred to as 'Minis'—in order to rescue from the game's antagonist, Donkey Kong. In each level, players must get all their Minis to the end of the level at a designated exit while avoiding obstacles and enemies (mostly consisting of enemies from the other games in the ). One difference of the predecessor is that all of the end of level bonuses are now required. In the previous game, extra points were earned by getting all Minis to the exit, getting them to the exit with no long time intervals between any two Minis, and getting them to the exit without stopping any of them. Just like for the, lives return to this game, and also, in this game, all minis must reach the door in time, otherwise, the door will lock up, preventing from any minis from entering the door, and the player loses a life.